Robert Plamondon How the EAMON Adventure System Works. COMPUTERIZED adventure games have been surrounded by an aura of mystery that has nothing to do with their story lines. Simply stated, the mystery is this: no one knows how they work. Like most mysteries, adventure programs are pretty straightforward once the hidden parts are revealed. To bring these secrets to light, let’s look at the.
Poster
9-28-2018
Mastoidectomy is a procedural skill that must be mastered by otolaryngology residents to perform otologic surgery. Surgical exposure of the middle and inner ear through the mastoid using cadaveric specimens is a standard simulation method to teach three-dimensional anatomy of the ear to residents. Neurovascular structures, sensory organs and minute components of the hearing apparatus are hidden inside dense bone, and therefore, exposing these delicate features is challenging. Landmarks on the mastoid surface guide the initial dissection, using a drill, allowing the operator to identify deeper landmarks. For novice surgeons, these landmarks are critical to perform safe otologic surgery. We asked whether the parietal notch, a bony suture line, is a reliable and accurate surface landmark that defines the posterior aspect if the mastoid process of the temporal bone. This posterior margin should be defined by the sinodural angle internally. If the parietal notch is demonstrated to provide a reliable approximation of the sinodural angle it will greatly help novice surgeons understand the the extent of their temporal bone dissections.
Castle, Michael and Bradley Pickett. 'The Parietal Notch: A Surgical Landmark for Students Learning Mastoid Surgery.' (2018). https://digitalrepository.unm.edu/hsc_ed_day/26
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Dark Castle |
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Developer: Silicon Beach Software This game has hidden development-related text. |
Prince Duncan sets out to topple the Black Knight's throne... literally.
The published version contains a single gameplay demo, stored in the Castle Preferences file as 'Default', which depicts a Beginner playthrough of Trouble. There is no known way to access the recording functionality seen in the above dialog; deleting the DEMO resource merely results in no demo playing, while deleting the entire prefs file keeps the game from launching at all.
A similar inaccessible dialog exists in the 1988 sequel. User-recordable demos were finally enabled in 2008's Return to Dark Castle.
If launched on a 128K system, the game crashes with a flickering system error dialog before it can even manage to bring up this explanation.
The Dark Castle series | |
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Mac OS Classic | Dark Castle (1986) • Beyond Dark Castle • Dark Castle (1994) |
Genesis | Dark Castle |
CD-i | Dark Castle |