NeXTSTEP is a discontinued object-oriented, multitasking operating system based on the Mach kernel and the UNIX-derived BSD.It was developed by NeXT Computer in the late 1980s and early 1990s and was initially used for its range of proprietary workstation computers such as the NeXTcube.It was later ported to several other computer architectures. Although relatively unsuccessful at the time. 836 votes, 75 comments. 103k members in the MacOS community. Reddit’s Home to Apple's Latest Operating System! By INFRAGISTICS. (74 reviews) Save. Indigo.Design is a complete. The Cr-48 prototype laptop gave reviewers their first opportunity to evaluate Chrome OS running on a device. Ryan Paul of Ars Technica wrote that the machine 'met the basic requirements for Web surfing, gaming, and personal productivity, but falls short for more intensive tasks.' He praised Google's approach to security, but wondered whether.
This is a sub-page of Roblox (Windows, Mac OS X).
Before 2007, this moon texture was used.
Builders Club was the membership service that originally granted the additional perks that Roblox Premium gives to players who subscribed to it. These icons were used by previous versions of the game's UI on the player list to indicate which level of Builders Club players had, they later became unused when they were replaced with newer icons that lasted until Roblox Premium replaced this membership on September 23, 2019.
The icons that were for the regular Builders Club, 'Turbo' Builders Club, and 'Outrageous' Builders Club, respectively.
There were a bunch of images that were previously used for the NPC dialog bubbles but were left unused when the UI was redone.
In 2014, Roblox removed the Glue surface, this was its texture. When it was removed, all of the Glue used in the games were affected by getting replaced with the Welds.
Although sun rays are present in the game, this texture isn't used. In older versions of the game from 2012, the sun rays appeared when the time was exactly 6:00 A.M.
Here are the sun rays in action.
When the In-Game Video Capture was first introduced, this was the button to stop recording, and it was located in the bottom right corner next to a camera icon.
This button, as it clearly says, used to be a shortcut to exiting a game, it was located in the bottom left corner. The first variant was used when the player was at the confirmation screen for leaving a game. The second variant was used when the cursor hovered over the button.
Character.png was a small graphic of an early Robloxian.
test_texture.jpg and test2_texture.jpg were two unused textures meant for testing something, most likely Materials or Decals. The textures were made in 1998.
Detonator.png was a clip art image of a detonator.
SurfacePanel.png
VelocityTool.png
VelocityTool_ovr.png
VelocityTool_ds.png
VelocityTool_dn.png
FlatTool.png
FlatTool_dn.png
ControllerPanel.png
DropperTool.png
DopperTool_dn.png
FillTool.png
FillTool_dn.png
Roblox had a different UI in 2005, and there were plenty of leftovers from it.
FireWand.png
Gun.png
MissingCursor.png
ControllerAI1Tool.png
ControllerAI2Tool.png
ControllerNoneTool.png
For a while, Roblox had a feature called 'Supersafe Chat' that any player could use, but in the case of users that were under the age of 13 and Guests, it was their only method of communicating as they could not use the regular chat. It replaced the regular chat's ability to type anything with preset messages instead. Although the feature was removed in April 2014, allowing any user to talk regularly (except Guests, who lost the ability to talk altogether), the code and images for Supersafe Chat still existed for a while.
The blue icon was used as the regular state, green was for when the cursor hovered over the button, and red was for when you were in the Supersafe Chat menu, the gray button was never used.
Before the 2.0 package was released, a prototype was released. These textures were meant to go with the model used in the promotional render.
The textures of the old 2.0 head and body, used for the promotion. Their file names were JohnHead.png and JohnTex.png, respectively.
Oddly enough, it doesn't have a singular texture, which may have been because they planned to have full head and body replacement textures, similar to how pants and shirts work if the pants meant the entire body and the shirt meant the head. Furthermore, there's something in the top left corner that seems to resemble hair texturing (which the promotion render did not have), but it could be something completely unrelated that managed to find its way into the texture, either by pure accident or on purpose.Also noticeable is the drastic changes in pixel quality between JohnHead.png and JohnTex.png. This is quite unusual, seeing as these two textures were supposed to go together, and therefore would imply that they should have the same pixel quality, but they are not the same quality.
Back in November of 2007, this image was used on the front page of the ROBLOX Website.
It was removed by 2008, being replaced by builderman.
While these sounds were deleted, they can be accessed in the library, and so people can use them in their own games.
Filename | Description | Sound |
---|---|---|
bfsl-minifigfoots2.mp3 | A low-quality walking sound. | |
Rubber band.wav | A low-quality version of the slingshot sound. | |
Kid saying Ouch.wav | A low-quality sound of, apparently, a kid saying 'Ouch'. It might have been an early death sound. | |
glassbreak.wav | A loud sound effect of glass breaking. | |
Kerplunk.wav | A 'kerplunk' sound. This was used in the 2008 'Egg Rain' as one of the eggs made this sound upon contact. | |
Launching rocket.wav | An unused, low-quality rocket launcher sound effect. This sound eventually was used for multiple Admin-made tools. | |
Shoulder fired rocket.wav | Another low-quality unused rocket launcher sound effect. | |
victory.wav | The 'Ta-Da!' sound effect from Windows 3.1. This was used in around 2010 and it played whenever a user obtained a badge. | |
flashbulb.wav | A short bumping sound. |
An XML file for the Supersafe Chat chat options.
characterControlScript.rbxmx contains commented out metadata.
A collaboration between Cakewalk and CodeWeavers
Several months ago, we promised to deliver a SONAR Mac Alpha. To build it, we collaborated with a company called CodeWeavers. CodeWeavers has a technology called CrossOver that is basically a Windows-to-Mac translator, allowing native Windows applications to run on a Mac.
Together, Cakewalk and CodeWeavers used CrossOver to enable a native Windows version of SONAR Home Studio to run on a Mac. We’ve packaged this product for release as a SONAR Mac Prototype, available now as a FREE download to all who are interested.
Learn more about our journey on the Cakewalk Blog.