Dragon Professional 6.0.5 is a powerful speech recognition software for making your macOS more productive. Download Dragon Dictate 6.0 for Mac latest version free standalone offline setup.
Oct 29, 2018 I am in fact using Dragon 6.0.8 to dictate this. I am also using the latest version of Mac OS, Mojave 10.14.5. As long as the application receiving the dictation is added to the list of applications able to control the computer in the systems accessibility panel, Dragon works like a charm and is now a rather stable program. Dark Blue Dragon Games- -Lots Of Coding -UI. Disclaimers: We have build support for Mac and Linux but we did not test them. Mac OS X.app.zip 22 MB.
The Dragon which is formerly known as the Dragon Dictate provides a reliable, precise and fast voice recognition capabilities. It makes dictation possible on your macOS with a wide range of powerful features. A very natural environment makes it possible for the users to easily get complete advantages of all its features. The accurate and powerful speech recognition features make your Mac, even smarter. You can now control your Mac using voice commands and produce text files from the audio.
This wonderful application works using the built-in AppleScript and Apple Accessibility feature to provide compatibility with all other apps. Providing built-in vocabulary it can get your point easily. It is a self-learning application, you can teach it the way you speak using voice sample so to check your pronunciation. Thus, your Mac will understand what you are saying. The transcribing features along with a huge range of options makes it the best dictation and voice control application.
Download Dragon Pro 6.0 latest version free standalone offline setup for Mac OS X by clicking the below button. It is the best voice recognition application with dictation and voice control features.
A downloadable game engine for Windows, macOS, and Linux
DragonRuby Game Toolkit is a commercial-grade, yet beginner-friendly, 2D game engine. It's tiny (~3MB), fast as hell, and cross-platform. The Standard License (this page) is a one-time purchase and includes support for: PC, Mac, Linux, Raspberry Pi, and Web (wasm).
The Professional Licenseincludes everything from the Standard License and adds iOS/Android compilation, C Extensions, sound synthesis (eg. chiptunes), pixel buffers, AOT compilation, and an interactive REPL.
Updated | Apr 10, 2021, Total releases (so far): 75 |
Inception | Apr 19, 2019 |
Status | Released |
Category | Tool |
Platforms | Windows, macOS, Linux |
Rating | ★★★★★(59) |
Author | DragonRuby |
Tags | 2D, dragonruby, Game engine, Moddable, ruby |
Free Unrestricted License
You are eligible for a free license if any of the following items pertain to you:
Just contact Amir at ar@amirrajan.net with a short explanation of your current situation and he'll set you up. No questions asked.
Ryan put together a 5-minute intro to DragonRuby GTK, to give you a whirlwind tour of the big ideas:
This is all you need to create a game. One file. One method called tick
. Here we render the current step value as a label:
That's it. If you know how to use the array
datatype in any language, you know how to use the DragonRuby Game Toolkit. Play around with the engine in your browser.
You can skim our documentation here if you need more details.
Here are the six draw primitives you need to know: solids, sprites, labels, lines, borders, and sounds
. Here is how you use them:
That's it. You now know the entire render API for DragonRuby GTK.
Here's a more complicated example. This is how you create a nighttime scene, with a title, and a ninja:
solids
: A black background, and two hundred stars made of tiny squares.labels
: Display some smokey-white text.sounds
: Play a sound when the game starts up.sprites
: Render a sprite on the screen.lines
: Draw a line representing the floorborders
: Frame the entire scene with a white border.This is how you move a sprite using your gamepad:
This is how you move a sprite using your mouse:
This is how you move a sprite using your keyboard:
Randomly create 500 ninjas on the screen. Create a lookup table that contains the alpha property of ninjas that have collided. Present all ninjas with their alpha properties set.
Need a bit more guidance in learning how to program? We're starting to build training videos for DragonRuby GTK. Check those out at dragonruby.school.
This is Ryan C. Gordon (Wikipedia), he is one of the juggernauts behind Simple DirectMedia Layer (Wikipedia).
Ya know...
SDL.
that low-level library that powers literally every commercial game engine out there?
He's also worked on porting a number of games to Linux and Mac OS: such as Braid, Super Meat Boy, Dear Esther, and LIMBO.
And this is Amir Rajan, he is an indie game dev with titles on iOS, Android, desktop, and Nintendo Switch... amassing 4 million downloads and counting (Nintendo, Kill Screen, The New Yorker). And yes, all these games are built with the DragonRuby Runtime.
Both of these guys hate the complexity of today's engines. And as luck would have it, their paths ended up crossing. After six months and 50,000 lines of DragonRuby Runtime enhancements, Ryan and Amir now have a live/hot loadable, cruft-free, productive game engine that can target... well... any gaming device you can think of.
Updated | 11 days ago |
Status | Released |
Category | Tool |
Platforms | Windows, macOS, Linux |
Rating | |
Author | DragonRuby |
Tags | 2D, dragonruby, Game engine, Moddable, ruby |
In order to download this game engine you must purchase it at or above the minimum price of $47.31 USD. You will get access to the following files: